To be oh consequently cliche, the more items change the more items stay the same. WoW isn't exception to the tip. I'm not talking about regardless of whether new bosses as well as gear are too comparable to old ones of Wow Item Level, which are grievances I've heard from a number of fellow players who had been wowing since vanilla flavoring. Nope, I'm alternatively here to talk about avid gamers and how regardless of what can be added to the game, we've been always going to act exactly the same. Prior to cataclysm and Some.0.3 Maybe, gearscore ruled pugs.
The gearscore addon, which in turn attributed a point price to each piece of items and gave a new "score" for each player determined by that gear ended up being the loathed standard where players were evaluated before being welcome to a random class or raid. Not proud of mere players generating their own system pertaining to judging the "goodness" involving others, blizzard implemented the normal item level. Considered on both your figure sheet and on your current armory profile, it does not take new number where all characters have to be judged. I say this specific sarcastically of course, as there are considerably more important factors.
Down the same lines are your recruiters for modest or social guilds in addition to their message. Prior to cataclysm i'd see "Friendly leveling guild seeking members of all quantities. Quite often after new laws on spamming a couple of those, hit-or-miss /trade trolls bash the poster, mocking his or her guild tab message. Normally undaunted, they continue your recruitment spam. The trolls have a new subject matter to mock your social guild recruiters pertaining to, " we're a level 4 guild ".