Marc van der Chijs:When I talk with others about Games online domain,such as Tera Items people will always have the mistakes of the series of concepts. Online game domain in the past few years produced very big change,people to this kind of game holds no longer applicable concepts. According to the public data and Spil Games internal situation and data, I enumerate the following big error ideas. It is a waste of time to play game and no benefit to children.This isa point i often heard of, but I don't agree. I think many games have all creative elements and education significance. Of course this doesn't mean that children should play games all day. I own have two children, I think the online game for their growth is the role. Outdoor activities and sports for children is very important, online game, but also indispensable experience time shoulds not be too long. Survey shows that, at most, only 3 years old children every day .
Online game "world of warcraft" WOW Gear For many years,world of warcraft has always been a favorite of online players, this is a hard MMORPG game nuclear. I personally like the game, now that the game's revenue is still very impressive, but it takes players a lot of time. MMORPG is a kind of social game, but social games are not only refers to DuoRen game: social games may be short experience, no sword or other weapons, away from the violent images. We will usually online casual games described as "best tea", it is an interesting and entertaining free experience. Most players break the time (12 points-14 points), from work or after class (after 4 o 'clock), or 9 o 'clock at night time after the gaming experience. Players won't like to experience the world of warcraft as on social games on spend hours, young women about the experience of each time per 11 minutes. Completely with MMORPG players in the experience of different spends hours. Players only handhelds to experience in equipment to real games Young girl is not really a gamer In the game field, young women are often ignored the target group. Boys like to experience the online games, but the girls like to play with dolls is clearly the wrong idea. Spil Games of women social game platform (game bond note: girlsgogames.com is one) has 30 million may.This kind of game background may be set to pink, players favorite game may turn to house decoration or doll dress type. But from the data we can see this kind of game is competitive and user viscosity is very high. The players creates many virtual character,and the store in creating this product of personal data. Believe it or not, young women in the game players more like competition. Players don't want to pay for virtual props Farmville Following the "Farmville" in the virtual props such games are big, such remarks has decreased, but some people still believe that only a few players pay for the game.
Virtual goods the online games are not advertisers the best choice Over the past few years, the online game has become one of the largest media entertainment resources. Not only the number of people who experience a lot, and these players are very high viscosity. According to our survey, 83% of Spil Games players willing to accept the online advertising, and the correlation of advertising is high, the better the results.Advertisements should not have invasive, should improve the game experience,destroying the game experience. For example, mobile phone startups Kip has just issued a platform for advertisers meta, trying to by strengthening the user experience and show advertisers for advertising potential recognition to raise money. This is far more than the traditional banner ads (game bond note: if think stick a card game, or games sponsor goods).I think the online game is one of the best choices for advertisers,especially willing to try new advertising channels for advertisers. Online game domain in the western world is limited to the prosperity of the situation Online game in various locations around the world are in prosperity development trend, this kind of game in the western world outside of the market development, especially because the fastest players need not rely on quick now broadband connection experience online games.This view is one of the favorable proof, in 2014, China is expected to become the world's largest online game market. Development company if hope in non-western countries market development and expansion, the website localization is very important: Spil platform have 19 Games in language, the language many non-western countries for language. But pure language translation is not enough, the requirements of the localization is far more than so (game bond note: for example, Spil Games in India launched cricket game than the country much more). Online game has global properties, applied for various culture.